Your combat powers are a little lacking in impact, and - despite a few good moments - Cole MacGrath, the lead, never had quite enough of a personality to make you warm to him. The missions tend towards the unimaginative. The tech has traditionally been a little shonky, for example, offering bland outdoor environments that blur into a soupy mist before you can plot a satisfying path between A and B. inFamous 2 brought me close to love - mostly, granted, because you could kill street musicians - but it couldn't entirely escape from a handful of problems that had troubled the original. I've always felt I should love them, in fact, given that they blend acrobatic open-world chimney hopping with the crackle and fizz of elemental superheroics. I like inFamous games, but I've always wanted to love them.
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